My interview with Ed Greenwood is up at Clarkesworld. This 3K+ word interview is about one fourth of the full transcript. Keep an eye out for the rest…
To Believe the Magic Is Real: A Conversation with Ed Greenwood
Ed Greenwood wanders the floor at GenCon 2008 with his arms full of Dungeons and Dragons miniatures. At one of the country’s largest gaming conventions, just about everybody recognizes him as the guy who created the fantasy world The Forgotten Realms.
The Canadian library clerk seems unimpressed with how many people stop to shake his hand or ask him to sign a novel or gaming supplement. He’s busy buying mini’s for his granddaughter, but not too busy to share a quick word or catch up with fellow gamers.
It’s been a few years since Greenwood has showed up at a convention dressed as the wizard, Elminster, who is the protagonist of his most famous series of novels, but he still sports the distinctive long white beard and pageboy haircut. More to the point, Greenwood is infamously friendly and he loves to talk about what he does: write fiction, non-fiction, and game supplements.
At a signing earlier in the convention, the line wrapped halfway around the hall. People lugged stacks of books from all over Greenwood’s canon – Spellfire, The Making of a Mage, Swords of Eveningstar, Silverfall, The Kingless Land, Dark Lord – and you’d think ever reader knew him personally. That’s how his books feel, personable, just like he is.
Over the years Greenwood has built many fictional worlds, including Falconfar, Niflheim, and The Forgotten Realms. He’s created them for short stories, role-playing games, novels, and for his own amusement.
“Some folks collect bowling trophies, some rebuild cars in their driveways, and some try not to miss a single televised moment of football,” he says in the introduction to Castlemourn: A Fantasy Campaign Setting. “I dream up fantasy worlds.”
“I started worldbuilding in my childhood,” he adds, “imagining what grew into The Forgotten Realms (now a shared world that continues to grow through the dreamings of literally millions of readers and gamers.) It was the first of over a dozen worlds I’ve played with since.”
Greenwood’s worlds are lively, richly detailed, and fun to visit. Whether as dark as Niflheim or as versatile as The Realms, a world designed by Ed Greenwood is alive and waiting for readers or gamers to delve in. And that’s what is most striking about Greenwood’s worlds: they are welcoming. They also tend to feel both fully realized and full of possibility.
After meeting Greenwood, it is easy to imagine him smiling and perhaps chuckling to himself as he pounds away at the keyboard. The conversation that follows is a portion of a longer correspondence that started before GenCon 2008 and stretch well into the fall.
Read the rest of the interview here.